

Sen’s Fortress is my favorite area in Dark Souls, with all of its pressure plates and boulders and such. I sometimes romanticize the notion of trap-heavy games. I should never get what I “think” I want. Waxworks kills the player over and over again, without mercy, and in such a way that you aren’t left any better for it, and you only need to visit Egypt to see that. I won’t stand here and say that MacVenture games are fair, but there’s something delightful and earned about Uninvited‘s death scenes. They put so much effort into these grisly tableus that I can tell that they didn’t care how frustrating their cheap deaths would be… it would lead more players right to them. I’ve got a problem with Horrorsoft’s design priorities. Uninvited and Shadowgate implied similarly disturbing pictures with their death descriptions. I’m not offended by how audaciously over-the-top some of these scenes are. Meanwhile, my DOS computer is a serious business machine for printing spreadsheets and greeting cards for Meemums. Console games? Sure, keep those Boogermen out of my church’s rec room because the children play there.
#Personal nightmare horrorsoft Pc#
You could only get away with this when nobody was paying real attention to PC games. Just check out this gallery of nasty looking corpses. The game is very sparingly animated, so Horrorsoft needed only to focus on digitizing big, graphic paintings to accompany your many, many deaths. Buckets of it, so lovingly rendered that it made Joe Lieberman and Tipper Gore invite Ed Boon over for a night of steamy passion because, hey, Mortal Kombat don’t look so bad anymore (politics joke!). B-movie, gimme some goreīefore I jump into the what the different waxworks scenarios have to offer, let me lead with the thing that Waxworks is most well-known for: gore. What’s remarkable is that this plot predates Assassin’s Creed by 15 years. He and his Lurchy homunculus of a manservant task you with traveling into the worlds that these waxworks fix in place, to possess the bodies of the Good Twins and defeat the Evil Twins, gathering the artifacts you need to travel back in time to stop the curse from being uttered in the first place. Oh, and his house is filled with wax sculptures of all the time periods when the curse took effect. Too bad he’s dead and sealed away in a crystal ball. Panicked, you drag his unconscious body to your Uncle Boris’s, since he’s the pre-eminent scholar of this supernatural affliction. In the modern day, your twin brother is next in line for some cursin’. In a Cain and Abel-esque fashion, the evil twin would always triumph over the good twin. Clutching her bloody stump, she placed a curse on the knight’s family line: That throughout history, whenever twin sons were born, one would be a servant of the devil.Īs curses go, that’s little more circuitous than inflicting lycanthropy or helping with weight loss, but it seems to have worked. In ancient times, the guardians of a village rounded up a suspected witch and chopped off her hand as punishment for heresy (and for stealing a chicken). Underneath all the guts and gristle, there’s a spinal column that spans from the old to the new in a ways that are really surprising. No, it was showing me the roots of the survival horror genre. This wasn’t a Personal Nightmare I could just wake up from. Here’s the thing: In spite of the many ways that Waxworks falls down, I felt a duty to persevere.


The intervening Elvira games aren’t available on Good Old Games, presumably due to their devastating cleavage content so we’re left to guess at how they led to Waxworks happening… Taking classic “Move and you’ll die!” adventure game standards, then adding dungeon crawl RPG combat and exploration. When Personal Nightmare, another Horrorsoft game, gave me fits so bad I couldn’t finish it… I looked sideways at Waxworks with concern. I knew when I put the master list together that Waxworks would be a bummer of a roadblock on my path to sunnier climes. Waxworks is a game that you play in spite of yourself, but for few of the right reasons.

If everything’s in place, a scary game will slow you down by making you afraid of what’s coming next.
